The developers updated their blog with the first in-game character model. The shot was taken on PC in the highest quality setting available.

Our in-game characters vary from 6000 to 12000 polygons depending on the complexity of the actual character and are developed using an innovative pipeline that allows us to excel on two fronts that are usually opposites: variety and quality. This pipeline begins with the actual modeling of the character in various interchangeable sections, onto the usage of generic normal map packages to ensure the highest possible resolution right down to our custom in-house skin and cloth shaders that allow for maximum resolution from any distance.


















