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Developers Blog

In-Game Character Model

written by on 08.04.2008 at 21:03 | Comments (2)

The developers updated their blog with the first in-game character model. The shot was taken on PC in the highest quality setting available.

ZitatArt Director

Our in-game characters vary from 6000 to 12000 polygons depending on the complexity of the actual character and are developed using an innovative pipeline that allows us to excel on two fronts that are usually opposites: variety and quality. This pipeline begins with the actual modeling of the character in various interchangeable sections, onto the usage of generic normal map packages to ensure the highest possible resolution right down to our custom in-house skin and cloth shaders that allow for maximum resolution from any distance.

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written by autopsy on 17.04.2008 at 13:03
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by www.sereneworx.comby www.sereneworx.comby www.sereneworx.comby www.sereneworx.comby www.sereneworx.com


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written by author on 16.04.2008 at 16:35
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