
GameCyte got some new information about the buddy system in Far Cry 2 due to an interview with narrative designer Patrick Redding.
The developers distinguish between primary and secondary buddies which the player is able to unlock by saving them out of tricky situations.
Let’s put it this way: if you’re being very, very careful and very considerate of your buddies, then by the end of the game you will have done a very good job of not alienating them. And if you have been reckless in how you deal with your buddies, or even (chuckles) homicidal in how you deal with buddies – because you can kill them, you can say “Hey, I like that gun,” BLAM, take the gun – then there will be consequences.


















