
CustomPC.co.uk tells the community how Far Cry 2 actually takes advantage of more than one or two CPU cores. Intel explains on the Intel Developers Conference 08 in a session how the CPU calculates different physics tasks of HAVOK engine.
Explosions in Far Cry 2 tend to smash up the world spectacularly, as the game uses a Havok physics engine, which is run as a separate unit (and therefore as a independent thread) on the CPU. This is unlike Nvidia’s PhysX physics APU which is accelerated on a GeForce GPU.


















