
Some new information has been realeased in the last few days by the online platform Shacknews. On the one hand there is a big interview with Hardy LeBel who is Far Cry 2 developer and responsible for the Multiplayer Part in Far Cry 2
and on the other hand they have written an exclusive Multiplayer Hands-on..
Interview
It's really hard to make a good level. And it becomes really, really, really hard to make a good level if you also have really complicated game modes. And I would point to the fact that there are a lot of Battlefield levels, but Wake Island is really one of the best. [laughs]
Multiplayer Hands-on
Supported by an online download and ranking system, I can see the editor fueling the Far Cry 2 multiplayer experience. What Spore does for character design, and LittleBigPlanet hopes to do for platform level design, this editor can do for shooter levels--that is, if the multiplayer component itself is worth the effort.
Hardy LeBel was before his entry to Ubisoft Montreal responsible for Halo.
Choosing between weapons won't be as easy as looking to the highest loadout--each gun will carry ratings that rank its reliability, firepower, and other variables. While one weapon might be more powerful, it will jam more often to balance the advantage.


















