
Gamasutra reveals a new interview with the designer of the Multiplayer Part of Far Cry 2 - Hardy LeBel.
What were your goals for the multiplayer component?
Our overall goals for multiplayer in Far Cry 2 were to take the elements that we saw as very successful from the single-player and fold them into the multiplayer action setting.
But we wanted to do it in such a way where it was going to be fun and it was going to be engaging, but it was also going to be a very robust and flexible experience -- so that it would really work with player-generated content in the editor.
In other words: Make something that was fun to play, make something that wasn't brain surgery, necessarily, so that the players could really experiment on their own using the editor and the tools that were available to them in there.


















