The German gaming and hardware magazine called "PC Games Hardware" got the chance to interview the technical manager of Ubisoft Montreal, Dominic Guay, about the technical side of Far Cry 2. Far Cry 2
uses - as we already know - a completely new developed engine, the Dunia Engine, which supports DX10 and is able to create really realistic and dynamic day-/night cycles and much more.
Short abridgement of the interview:
PCGH: When licensing the Far Cry brand you purchased the Cry Engine and it seems logical that this powerful peace of technology will be the technical base of Far Cry 2 too? Is that correct?
DG: No, I understand the reasoning but it is incorrect. The engine was licensed mostly for use on the console adaptations of the original Far Cry. On Far Cry 2, we had a mandate not only to build an ambitious sequel to Far Cry but also to build a new cutting edge in-house technology. We started building that new technology in 2005. Our engine is called Dunia and was built from the ground up to support the scope and goals of Far Cry 2
.


















